The
Resident Evil 6 demo gives you three scenarios (each concerning three different two-person teams) to choose from. Each of these scenarios feels fundamentally different, and it's here that
Resident Evil 6 looks poised to surpass its predecessors. For example, the Leon/Helena scenario is all about tension and creepiness, something that the last two
Resident Evil games lacked. The Chris/Piers scenario is made up of a single breakneck action sequence. And the Jake/Sherry scenario has a kind of
Bourne-esque feeling to it; you are being hunted by a giant abomination, but you can escape in style.
In terms of the co-op elements, most of what you'd expect from a two-player survival horror action experience return in fashion. However, there's a rudimentary tactical interface at play this time around: you can give simple orders or signal your appreciation or approval to your partner. Perhaps an Army of Two inspired smack upside the head is thematically out of line with Resident Evil, but it would have been funny.