Where Angels Cry HD takes you to a monastery where Prior Santino has recently passed away, naming Prior Pakal in his stead. On the grounds of the monastery sits a statue weeping tears of blood and it is your job to find out just what is going on at the monastery. Pretty quickly, you find that Prior Pakal is a man who keeps to himself and has the church shrouded in secrecy, but you have to determine whether his reasons are for good or evil.
Where Angels Cry HD is touted as a hidden object adventure, but it is really an adventure where you pick up objects along the way. Most of the time, you won’t know what you are looking for, so you just have to click on anything that looks useful. If you require multiples of one type of object, once you pick up the first one, you’ll see that you have obtained 1 of 6 (or whatever the number is that you need), so you at least have a goal there. Other than that, you’ll travel throughout the monastery getting tasks from the different brothers there, as well as the menacing Templars who are guarding something for Pakal, but what?
You will encounter numerous puzzles in your quest and most are standard fare. There are slide puzzles, rotate the picture puzzles, puzzles where you move items around to make colors match, etc. One puzzle that I thought was really novel for an adventure game was a Puzzle Quest variant. Here, your character goes up against a Templar knight in a battle, but instead of an action-filled fight sequence, you play this Match-3 game where you match colored marbles to eliminate them from the screen. There is a life meter for you and the knight located on opposite sides of the screen and when you match 3 skulls, the Templar is injured and his life bar goes down. When you match 3 swords, you actually injure yourself. I just quickly skimmed the directions and was eliminating skulls and sword matches left and right until I noticed my life bar growing increasingly red. It always pays to read the instructions thoroughly. As with these types of games, you can always skip a puzzle after a specific amount of time has passed, so if you get stuck, you aren’t truly stuck for long.