There are a few bugs in
Dishonored: The Knife of Dunwall, but nothing too game-breaking. I once triggered a group of guards to break away and look for me. I had no idea I was breaking them away from my partner, Lurk, however. When Lurk later thanked me, I had no idea what she’s thanking me for, and I figured it had to be for the task I had just completed (destroying a whale processing factory). The strange thing is, I didn’t know why my partner would care. Turns out I had unknowingly saved her from those guards by triggering them earlier. When I replayed the level, I discovered that I was "supposed" to take a different path over the rooftops and stumble upon my partner being cornered by those guards. When I distract or kill the guards, well, she has something to be thankful for. True, it’s not a game-breaker, but it also doesn’t help with the cohesiveness or the story.
The main question is, of course, is it worth it? It’s a short adventure, but that’s to be expected with add-on DLC stories. So I do feel a little ashamed to say that I enjoyed Dishonored: The Knife of Dunwall a bit more than I did the main game. Why? Perhaps personality really does go a long way. I actually wanted to find out what happened to Daud. I wanted to find out more about his partner, Lurk. I wanted to know more about Daud’s band of assassins. And I wanted to know more about the culture and world of Dunwall when I was done. Also, if you play your cards right, you can actually face off with Corvo at one point in this DLC, which is a pretty cool prospect.
Dishonored: The Knife of Dunwall is promising since we now know this kind of content will come our way. Maybe we’ll get more story-driven DLC, maybe we’ll get a sequel. Either way, it’s a great little package, and I highly recommend picking it up, even if you put Dishonored back on the shelf rather quickly.