1943 has already been released on
Capcom Arcade Cabinet before as a part of the
1987 Game Pack. So when you are playing
1942 as a part of this
1984 Game Pack (bear with me, there’s a lot of years used as titles in
Capcom Arcade Cabinet), unfortunately you’re going back in time a bit. One of the first differences between
1942 and
1943 you’ll notice is the rather annoying drill sergeant whistle and snare drum sounds that are tied together to create the background music. It’s a lot of whistling, man. Another thing is the power-up items are a bit harder to understand. Different shades of the letters "Pow" mean significantly different things. An orange one jams enemy guns for 15 seconds. A yellow one gains you an additional evading Loop ability. Needless to say, it’s hard to remember all this while you’re playing the game and frantically trying to avoid enemy fire and collisions with planes.
1943 definitely improved the situation by using different icons to represent different power-ups.
While the two games are pretty much identical in the gameplay style, 1942 also had a traditional one-hit, lose a life design. 1943 allowed a bit more leeway with its power bar system that let you gamble a bit and spend it on a screen-wiping super-powered Tsunami, or just keep it and use it as a life bar. There’s far more spacing between boss type battles in 1942 as well, so the action can get a little repetitive.
While 1942 is still a pretty nice vertically-scrolling shooter, it just doesn’t have some of the bells and whistles of 1943. 1942 is pretty comparable in graphics as well, though it doesn’t have some of the cool level features like clouds that the enemies could dive under. You can see the roots here, and it’s a good game to get the reflexes going. It’s just unfortunate that 1943 is so much more fun that it’s hard to stay attached to this old timer.