Silicon Knights to use Unreal Engine 3 technology |
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Epic Games, one of the world?s leading developers of cutting-edge computer and video games and the pioneer of the award-winning Unreal Engine, today announced that its Unreal Engine 3 technology and tools will be used exclusively in all next-generation games developed by Silicon Knights.
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Silicon Knights best known for creating award winning titles such as Blood Omen: Legacy of Kain, Eternal Darkness: Sanity?s Requiem and Metal Gear Solid: The Twin Snakes. will now be utilizing the Unreal Engine 3 technology and tools to deliver its next generation games to fans worldwide. By using the Unreal Engine 3, Silicon Knights believes that it will be able to push the boundaries of games and take them beyond gamers? wildest expectations.
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?We feel The Unreal Engine 3 is by far the best technology for next generation systems. With its advanced graphic pipeline and technical capabilities Silicon Knights will be able to concentrate on delivering content at a production level previously unheard of?, said Denis Dyack, President and Founder of Silicon Knights. ?By partnering with Epic Games exclusively, we feel will be able to help usher in a new era where video games become the dominant form of entertainment for this century.?
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Mark Rein, Vice President and Co-founder of Epic Games agree: ?We are very excited to be working with Silicon Knights this generation. Combining the technology of the Unreal Engine 3 with the creativity of Silicon Knights has awesome potential. Silicon Knights is a powerhouse for creating original content and the Unreal Engine 3 is a perfect vehicle to deliver it on.? Tim Sweeney, CEO and Co-founder of Epic Games adds, ?It is very exciting to have Silicon Knights use Unreal Engine 3 technology exclusively. Silicon Knights is a savvy developer that has always created their own technology in the past. It is inspiring that they have now partnered with us exclusively this generation as it re-enforces our belief that we are on the right path for developing the proper tools and technology for creating the best games on the next generation systems.?
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-Starscream, GameVortex Communications AKA Ricky Tucker |
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