I've yet to see an RPG with so many neat features, both in battle and out. Nall, the little creature that hangs around Alex, serves as the portable save point and carries most of the items. He also lets you go in and change how characters stand during battle, create custom attacks, and revives "fainted" characters during battle. Nobody actually dies in battles, so
Lunar will most likely be overlooked in the current ratings debate. Dual Shock and Analog compatibility are excellent. Even though I thought the Analog would be wasted on an RPG, I've learned to love it. Maybe it's just my controller, but the vibration during battle is a little too strong. Nice idea, but I feel Working Designs went a little overboard on the amount of vibration. Sadly, I turned it off after about 15 hours. Another wild feature is the hidden "bromide" item found throughout the game. Each is a picture of one of the Lunar ladies in a vaguely suggestive pose, and the camera pans up and down when you select them from the item menu. Those girl-crazy Japanese programmers; what will they think of next!
Last but not least is the packaging for Lunar. Working Designs really went all out and it shows. I could have done without the "Making of Lunar" CD, but that's just me. Everything was done with extreme panache, and I would love to see every game released in similar fashion. The manual alone is a 100+ page, hardback, foil-stamped book with a little ribbon attached to the spine as a bookmark! With two game discs, a "Music of Lunar" CD, a cloth map and neat box, you can take it from me (a major play-and-trade gamer) this is one game I'll never trade in. Buy it!