Ahh, the famous survival horror controls. You either love them or you hate them. Personally, I love them. By pushing up, your character moves forward, even if they are facing to the right. Up is forward, down is backward and so on. Directions are relative to your character and once you get the hang of it, it will be second nature.
One problem people often complain about in survival horror is camera angle. I must admit, I don't recall having any problems with the camera angle. The game manages to keep things creepy by showing you just what they want to, but never frustratingly so.
Just as in past Resident Evil games, saving is accomplished by using an ink ribbon in the typewriters that are scattered about. They aren't everywhere, however, so that ups the challenge level a little bit. Claire (and at times, Steve) is able to carry a good number of items and by dogged exploring, you can find an add-on pack that expands your carrying capacity. Nice! I will say that healing herbs are few and far between, so don't get hurt badly and if you do, don't save over your 'healthy' file. ;)
Overall, Code Veronica X has a great storyline, good graphics, interesting puzzles and action-packed fighting, with that survival horror flair that only Capcom can pull off. If you own it for the PS2, you might not want to plunk down the extra dough for this one because it's basically the same game. But if you don't own it and you like survival horror, it's a worthy addition to your collection.