The storyline from
Dark Alliance ended rather abruptly, but things are picked up right off the bat at the beginning of
Baldur's Gate: Dark Alliance 2. If you've never played
Dark Alliance, don't fear, because the storyline is made understandable through constant references to the first title, and it's not all that necessary to know what the references are referring to.
This time around, instead of picking between a human, elf, or dwarf, you get to choose between 5 different characters. Though these characters are well rounded, spanning the usual classes from warrior to necromancer, you still cannot create your own character. This was a big complaint in the first game, but because the developers wanted specific people in the storyline you still have to deal with the pre-created characters.
Another feature not remedied in this sequel is the limited number of people who can play, which is still stuck at 2. Why there was no support for 4 players like in Champions of Norrath baffles me, and this puts the game far behind its competition. Still, two is better than one.
The core of the game is centered on a couple of different things; fighting and leveling. As you go through the game, you will have to fight your way through a series of levels in many different locations (they're pretty much the same locations from the first game with different names, but they are still plentiful and very unique). Though the story is supposed to drive you through these, your real motive is to level up. This will allow you to kick more ass and in turn go through more dungeons so you can, yeah you guessed it, level up again. This may get boring to some, but if it's your cup of tea you couldn't ask for much more.
A major improvement in Dark Alliance 2 is the new ability to modify your weapons with various runes and gems. This feature makes the possibilities for unique weapons almost endless. If you spend enough time figuring out what works and what doesn't, you will be well on your way to creating some truly awesome armaments.