A bold color palette and very simple designs give Future Tactics a distinctive cartoon look. This isn't a bad thing at all and gives the game an endearing quality. However, the look really doesn't work within the game because one key element is missing: personality. Most of the characters in the game feel stiff and are unappealing -- as if they're just going through the motions (so to speak) and filling roles. This results in bland, unappealing characters.
Environments don't provide much glitz either. While in urbanized areas things look interesting, especially when you throw in destructible structures. Glass shatters, walls crumble -- if you're fan of wanton destruction it is all here. This same level of interactivity, or just stuff to see, isn't present when you enter the more sparse non-urbanized environments.
Voice work is good, but seems hampered by a bad script. While not the best vocal work I've heard, the actors try to do what they can with a script (and story) that is boring. Music is fun, upbeat and doesn't get in the way of the action. You know the music is there, but it never feels like it is competing with other elements to get noticed.