MGS: VR is basically 300 VR missions that test your various abilities with various weapons, with sneaking, and with running like hell. You get to practice being silent, being fast, and being deadly, in lots of different arenas and against lots of different opponents. In addition, as you clear out the various VR Training missions, you open up new play modes, such as the rather intriguing Mystery mode and the pleasantly interesting Puzzle mode, where you've got to figure out how to beat a level with odd items and funny setups.
We all know that Metal Gear Solid's gameplay was great, and since MGS: VR is basically Metal Gear Solid, you really can't go wrong. There's a problem, though -- MGS: VR just has something missing. Perhaps it's the price you pay, which is almost a full game price for what should be an add-on. Perhaps it's the constant virtual reality levels, unrelenting techno-text nonsense swirling in the background. I'm not really sure, to be honest, but MGS: VR just doesn't have the soul that the original Metal Gear Solid did. Thankfully, the game itself is fun enough to make up for it.