The control demands are high in
Duke Nukem... meaning that there's a lot of things that you can (and have to) do in the game, which leads to a design challenge when trying to make an intuitive controller setup. One 'out' usually used is to give the player the option of configuring the controller on their own. On games with as many different actions as
Duke Nukem: Zero Hour, however, this leaves the gamer with the daunting task. For this reason, I am not disappointed to see that a 'design your own' controller setup feature was not included. This problem was handled instead by offering eight different default setup configurations. While none of them are what I would call intuitive, the Shaken allows you to strafe with your left and right 'c' buttons, which makes it my favorite.
One interesting feature of the graphics engine is that Duke will become translucent (and almost transparent) when a camera angle would have otherwise been forced to show just the back of Duke's head. When this happens, it essentially becomes a first person view. This allows the camera angle to stay the same without sacrificing the gamer's ability to see what they're doing.