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Micro Machines I & II: Twin Turbo
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Graphics & Sound:
Micro Machines 1 & 2: Twin Turbo features superb graphics, some of the best I've seen on the Gameboy Color to date. Graphics are crisp and the colors are vibrant. The tracks for the most part are fairly detailed, and change according to which vehicle you are driving at the time. Tracks ranging from breakfast tables, backyard gardens, even the bathtub helps keep things fresh and new. Music is only heard at the title screen and when choosing your course for your vehicle, but the little that is there is descent. During races, bumping and skidding noises and engine noises can be heard.
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Gameplay:
Gameplay is nothing short of fantastic. Brings you back to the old NES day's when games were simple and very fun. You can choose to play either the original Micro Machines or Micro Machines 2 and test your competitive skills driving the famous miniature scale sports cars, tanks, helicopters, speed boats, monster trucks, and many more. Races are completely fast and brutal for these mini vehicles - each vehicle has its own handling and speed, as well as unique course layout and hazards. In addition to the game's Tournament Mode, which is the main part of the game where you compete against three computer-controlled racers, you can also compete in Head to Head races, and Knockout races, where you compete against eight players and are 'knocked' out according to the place you finish.
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Difficulty:
Game difficulty isn't too extremely difficult. You complete in a tournament against three computer racers simultaneously, racing each vehicle in their environment. Each race consists of three laps, and you must come in at least second place in order to move on to the next track. Of course your game is going to be tougher if you are competing against a human counterpart. ;)
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Game Mechanics:
Controls are very simple. You use the D pad to control the vehicle, A is accelerate, and B acts as the brake and reverse. The games controls are very tight and responsive, which makes racing very enjoyable. The only gripe that I could find with this game is there's no battery save. Saving the best lap time for each track should have been dropped for an option to save in between races. Having to play 24 tracks in a sitting is not acceptable. Overall with it's many options, including more than 15 vehicles, 40 tracks, and 10 different racing modes to choose from, Micro Machines 1 & 2: Twin Turbo is a winner for Nintendo's portable system will entertain more than just fans of the hit series.
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-Raider, GameVortex Communications AKA Chris Duran |
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