Smell usually isn't a sense that gamers use, but when I started Jonny Moseley's Mad Trix I had a strong sensation in my nose. The graphics wreak of Tony Hawk for the GBA. For those readers who aren't familiar with the game, it uses an isometric view and mini polygonal characters to give a sense of three dimensions. This effect was also used in Shawn Palmer Snowboarding and Matt Hoffman BMX for the GBA. The catch is that these games came from the same developer as Tony Hawk (Activision), so I'm not surprised that they look the same, but Jonny Moseley's Mad Trix is from 3DO. It is a bold move to rip off someone's style, but if it was illegal, the kids from Jet Grind Radio would be covering the characters from Cel Damage in tag art. I digress. The question is do the isometric 3D graphics work in Jonny Moseley's Mad Trix? The answer is that they do from a graphics standpoint, but they end up slightly hindering the gameplay. (See section below entitled Gameplay) The game looks good and there are plenty of special effects like snow spray coming off the back of the skis and trails showing your path through the snow. Also the characters sport excellent animations. Although the characters are small, you can still tell that their knees bend and the arms swing the poles around as they switch directions. Outside the actual game, the menus also sparkle. Good stills were made for both the character selection and the game mode selection menus.