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Mike Tyson Boxing

Score: 75%
ESRB: Everyone
Publisher: Ubisoft Entertainment
Developer: Ubisoft Entertainment
Media: Cart/1
Players: 1
Genre: Sports/ Fighting

Graphics & Sound:

Although most of the states in the US won't let Mike Tyson fight, he is still able to do so on the Gameboy Advance with his new game Mike Tyson Boxing. Here's to hoping that they put more work into the game than the title.

I think the main reason there aren't a lot of boxing games on handhelds (or even good ones for that matter) is the fact that they aren't fun unless they are 3D. If I wanted to count all of the 3D games that have been released for the GBA I'd have to eat paint chips from a house that happened to be under power lines next to a nuclear power plant so I could pick up enough radiation to grow ten hands. Mike Tyson Boxing would be another of those games to count on my freakishly disfigured fingers. While there have been some game engines in the past that do a poor job of representing 3D on a handheld, this one is not one of them. While fighting, the only part of your character that you see is his back. Instead of the character rotating, what happens is the ring rotates. Of course you might first think that this seems unnatural, it really is the best way of doing it. This allows you to always have a view of the fight - no blind spots. While it may seem like true 3D, the only real polygons are used to make the ring. The character models are sprites, and although they are animated nicely, they look too cartoonish and just end up looking juxtaposed against the background of polygons. The fights are announced through newspapers and promotional posters. These are really cool. Even they're just still images with text inserted, the fonts match which gives it a realistic feel.

If you don't already have headphones for your GBA, don't bother buying a survival kit for this game. There is very little music, and when you do happen to hear some, it usually isn't worth listening to. The sound effects don't fare much better, but are suitable none the less. In addition to the usual punching noises I would have like to hear some OOF! noises coming from the fighters when they landed a blow.


Gameplay:

Being a big fan of Mike Tyson's Punch Out, I hoped that this game would play in a similar fashion. Even though it doesn't, the newer Mike Tyson Boxing is still an enjoyable game, just a different flavor. Instead of all out arcade fighting, this game has a focus more on simulation. The idea is to take a fighter with the physical prowess of a wad of cookie dough and condition him into the body of a seventeen year old Greek god. You have to do this through rigorous training between bouts. My plan was to buy my fighter a George Foreman Lean Mean Fat Reducing Grilling Machine to slim his waistline, but Tyson said he would have no part of that. Instead, we set up a training regimen that would make Billy Blanks wet his pants. Tyson's advice was actually helpful, with tips like 'Use the medicine ball to work the arms and stop focusing on running so much.' Alas, life is not only about training. Being that this is a fighting game, about once per simulated month some fool starts frontin' and you gotta throw down and put his bitch ass in it's place. When it does come to that, you don't really have a lot of options on how to do so, once you get in the ring. Normal jabs and hooks are there and you can also hold the buttons down to charge up a punch. I would have liked a little more, such as an uppercut to the guy's glass jaw, or an overhand right that would devastate the world.


Difficulty:

When it comes down to brass tacks, Mike Tyson Boxing is too easy. In the beginning of the game, I did notice a little more of a challenge as compared to later, but I would have expected it to be a little harder considering the fact that most of your time is spent in training. That isn't to say that you can finish the game in a day, but you won't likely have a hard time beating it. I guess that it would be safe to say that Mike Tyson Boxing has a proper difficulty level for younger ages. Younger gamers most likely will be able to handle it, but the older crowd might find it a tad too remedial. That isn't to say that it isn't fun though.

Game Mechanics:

There aren't many buttons on the GBA, but there also aren't very many moves in Mike Tyson Boxing, so it sort of works out. The two face and shoulder buttons are more than enough to handle the punch and dodge moves. One of the only mechanical downfalls of the game is the menu system. After getting into the game but before fighting, the player is presented with a file folder like menu system with tabs on the top. I would have liked to have seen a cursor that I could move around to select the different things I needed, but instead I had to use an acquired selection box that didn't always follow the direction the D-pad was pushed. A small squabble, but nonetheless worth mentioning.

-Joe Guys, GameVortex Communications
AKA Joe Labani

Nintendo GameBoy Advance Jonny Moseley's Mad Trix Nintendo GameBoy Advance Monsters, Inc.

 
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