Graphics isn't a word usually synonymous with a
Tetris game, but a lot has been done to make
Tetris Worlds a step above the others. The first thing that glares at you are the new backgrounds. I was shocked to see a deer walk across my screen when I was playing for the first time, but it happened. Instead of the bland, one color backgrounds of the past,
Tetris Worlds features colorful hi-res stills with sprite characters moving around. The backgrounds all follow themes such as forest, underwater, outer space and more. I, of course, welcome the new backgrounds with open thumbs, but they were a little distracting before I got used to them. Other than that, there isn't really any graphical zest to
Tetris Worlds. The blocks look the same as in the past, but all together that isn't a bad thing. If you think about it, there isn't really anywhere to improve the graphics other than the backgrounds. All I can think of is maybe adding a little flashing lens flare or explosions when you get a line. But then again, it isn't really that big a deal.
While it's usually for the better to make changes to the graphics and gameplay in a remake of a game, sound can be left the same as a sign respect to gamers - more specifically, the music. When the new Spy Hunter came out there was a remix of Henry Mancini's Theme from Peter Gun much to the delight of gamers everywhere. Everyone remembers the songs from the original Tetris, but when I heard them in Tetris Worlds, it churned up feelings of nostalgia and brought a tear to my eye. The new versions aren't a carbon copy of the originals though, and you can notice that the tracks sound fuller and a little more on the techno side. All of the other sounds are the standard fare except for the sound when you get a Tetris (four lines at one time). The *bwee-ka-bweek-rouw* noise was like a victory chime proclaiming to everyone on the subway that you were a Tetris god, but sadly it is missing from Tetris Worlds.