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High Heat Major League Baseball 2002

Score: 65%
ESRB: Everyone
Publisher: 3DO
Developer: Mobius
Media: Cart/1
Players: 1
Genre: Sports

Graphics & Sound:

The first time you look at High Heat 2002, it's a real treat. The player animations are done extremely well, from the batter stepping up to plate to the outfielders running for the ball, the attention to detail is readily apparent. Unfortunately, as you play the game more, the honeymoon slowly comes to an end. The first noticeable thing is the player's uniforms; they all look the same. While playing as the A's I expected to see the green jerseys when my guys came up, but instead all I got was a white one, with green hat and trim. This is the same for every team, regardless of whether you are playing home or away. The only way to distinguish between teams is helmet color, and while this isn't that big an issue, it still becomes bothersome at times. Another disappointment is the stadiums. Thankfully, all of the stadiums are present and easy to distinguish when you are in the batter's box, but once the ball is hit, they become the same cookie-cutter stadiums. Again, it's minor, but these things do matter to some baseball fans.

While this is more of a game mechanics issue, I think it's necessary to mention the menu system here. 3DO should get a pat on the back for how great the menus look. Each is back-dropped by an action shot of a game, which added a 'neat' feeling to things. I also found menu options and settings easy to find, unlike in some other games (which I won't mention) where I had to spend a few minutes hunting down options and figuring them out.

In terms of sound, High Heat was a big disappointment. The title screens and menu all have a nice 'rock' tune playing with them that in some ways give it the feel of a TV broadcast. However, once the game starts, the sound takes a nosedive - big time. The sound quality isn't bad, it's just sparse. The game is devoid of any of the ambiance of a baseball game, no short music clips, no 'glass breaking' sound effect, not even a jaunting rendition of Take Me Out to the Ballgame and the seventh inning stretch. I don't know about other people, but to me it's baseball without the annoyingly peppy renditions of The Mexican Hat Dance or Charge Fanfare every five seconds. Instead, there's just the umpire's calls (who sounds a lot like a cross between Yosemite Sam and Sylvester), the crack of the bat, and the low-pitched squeal of silence.


Gameplay:

Okay, so our team is at least looking good, but how do they play? Well, as much as I hate to say this, I had more control of Bases Loaded for the NES than I did with High Heat. That's not to say it's unplayable, but rather there's so much more that has been done in other baseball games that, for one reason or another, seem to have been omitted from this one.

Pitching is done rather nicely. Pressing A makes your pitcher throw a fast ball, and in order to throw different balls, such as a Slider or Curveball, you must press and hold the D-pad in the corresponding direction on the pitching interface. While this is easy to use and gets the job done, I had issues with the placement of some of the pitches on the interface. The pitches in the cardinal directions (N, S, E, W) are easy to use, but the pitches located on the diagonals (NE, SW, etc...) are sometimes hard to pull off with the small GBA D-pad. Considering most pitchers had less than four pitches, it would have been great if you were left to just the four cardinal directions. After you select your pitch, you can choose where you can throw it, and just how much pitching room you have depends on how good your pitcher is. I was really upset to see that you couldn't pick off runners or bean the batter.

When you first start the game, Automatic Fielding is turned on, which is great for players like myself who at times don't feel like playing every position. I preferred playing with this turned on mostly because of the GBA's screen size and at times, the ball was hard to see. You can turn this off in the Options menu if you want though.

On the other side of the bat, thing aren't so rosy. You can only bat for strength (which admittedly doesn't amount to much), and have no control over bat placement or batter position. You are only allowed to swing and bunt. There's no stealing bases, no squeeze plays, diving for balls; I could go on with what you can't do but I don't want to bore you.

Oh, and forget about home runs - they are about as common as a Jerry Springer episode without a fight. In my first season with the A's, I was only able to hit three, which is strange considering I had Jason Giambi on my team. The computer was able to hit more though, and always happened to get one just when it's team needed one, which brought up that whole computer cheating thing - but players should be used to that by now.

High Heat offers the standard game modes for a baseball game. You can play in an Exhibition game, participate in Batting Practice, Home Run Derby (HA!), a Season mode in which you can choose from 16, 81, and 162 game seasons, and Playoffs. Read over that list again, see something missing? Thought so; Multi-Player. High Heat would have benefited so much (and gotten a few more points) had link cable support been added.


Difficulty:

The only thing that makes High Heat hard are the obvious omissions of some gameplay features (steals, poor batting system, etc...) and the usual strokes of 'luck' the computer seems to have just when it's team needs it.

Game Mechanics:

I've harped on the controls enough already, so I doubt anything bears repeating. Overall, the controls are tight and responsive. I also feel the need to say that I loved how easy it was to throw the ball to each base.

You're probably asking, 'So, SS - is High Heat worth it?' Well, if you're looking for a good baseball game for the GBA, then yeah (this can also be contributed to the fact that it's the ONLY baseball game currently available on the GBA). As many flaws as this game has, I still found myself enjoying it enough to start an 81 game season (but not enough for a 162 game one).


-Starscream, GameVortex Communications
AKA Ricky Tucker

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