How does a game that uses the same graphics engine as amazing looking
Harry Potter and the Chamber of Secrets manage to look worse? This is one of the questions that has been rattling around in my head since I first popped in
Harry Potter and the Sorcerer's Stone, which is a remake of the original PlayStation version that came out three years ago. To its credit, this version of
Sorcerer's Stone does what it is advertised to do -- give players a graphically improved version of the original. Yet, when you look at the game, it doesn't sound quite as grand, since the comparison is like saying the flu is better than pneumonia. The best looking aspect of the game is the characters all of whom feature that recognizable, yet unique style found in the other EA produced
Potter games. These highly detailed models look out of place against the game world's hi-res PSX look. Many of the graphical problems that have since been resolved with this new generation of games come roaring back in this update. Animations are jerky and backgrounds become a dizzying mess of pixels and textures whenever the camera moves. Another noticeable problem is that the animation and voices during cut scenes don't synch up. There are times when a character will start talking a few seconds before the voice track begins, or the voice track will carry on after their lips have stopped moving.
The game does have a few high points, although these are all overshadowed by the sub par appearance of the rest of the game. Lighting effects are handled very well, as are shadows and spell effects. I was particularly impressed with the effect that appears when learning a new spell. The game world is also large and sports a number of different locales. Anyone who played Chamber of Secrets will recognize the familiar layout of Hogwarts. The game's sound also ranks among the game's good qualities. The soundtrack is nice and has its own unique style. Voices and sound effects are also well done, although your tolerance of British accents will be tested.