From beginning to end, Primal is a game that can be defined by its high production values. Nearly every aspect of the game oozes with detail and polish, however there are also a few technical scuffs that hold it back from being a masterpiece.
The graphical package is easily ranked among the best on the system, especially when it comes to detail. Each of the game's worlds exudes a dark, brooding atmosphere that I haven't seen since Buffy: The Vampire Slayer on the Xbox. Each of the realms is detailed with dim lighting, and ominous shadows. I was especially impressed with the subtle torch induced lighting effects scattered throughout the game. It was fun to enter a dark room with Jen, only to have Scree come walking behind her with a torch and light the room. The rundown, foreboding terrain and gothic structures also add to the game's atmosphere. The character models are, without question, the best 'realistic' ones I've seen on a game. Jen's facial expressions are great, and it's nice to finally see characters that react to things around them. For example, you can actually see Jen grimace in pain as she transforms or is struck by an enemy. This feature is highlighted even more by the game's use of in-game graphics for cut-scenes.
The high production values creep over into the game's sound effects, but this is also an area where some of the technical glitches begin to creep up. The voice acting is fantastic, and works well with the character's personalities. Listening to the banter between the 'Buffy-esque' Jen and the serious toned Scree adds to the game's overall appeal. Unfortunately, the enjoyment is marred by the very rare occurrence of skipping and stuttering during a few conversations. A nice, almost tranquil score punctuates exploration while howls and screams as well as a heart-thumping rock/metal soundtrack herald attacking monsters. The transition time between these two completely different styles is smoothly handled.