Visually, Otogi is eerily reminiscent of Panzer Dragoon: Orta. The worlds presented in the game are extremely lush and detailed - which should make for a few very happy Xbox owners. The entire game has a wonderfully oriental look to it, while managing to give each area its own unique look. Ever seen an anime where the character unleashes an amazingly powerful attack and after the dust settles, all that's left is a ruined wasteland of the area? That's a typical level in Otogi after you're done with it. Character designs are also very well crafted. I was especially impressed with the special effects the game manages to pull off without beating them into overuse. The game's ability to display dozens of enemies without slowdown is also something worth mentioning.
Now, if only the game fared as well in the sound department.
It's not that Otogi sounds bad, it's just that it doesn't stand out as much as the graphics. There's the occasional cool effect like wood shattering and metal clanging, but this is something we've all heard before. The music is nice, but forgettable -- and the English voice acting is sub-par (of course this could be because I've recently been spoiled with the excellent voice work in Disgaea: Hour of Darkness). There's very little to not like here, there's just nothing to get excited over.