Navigating through this game is a pleasure. Everything is set up to be pleasing to the eye and intuitive to use, and usually pictures or technical designs accompany any text. During the race, you'll see updates flash to the screen, but always quick and unobtrusive. Options for a bike begin with choosing which 500cc monster you'll be racing. All bikes are rated against speed, acceleration and braking or handling. These options come as different default values for every bike, but you can go into the shop and make modifications that better suit how you like to ride. Almost all the controller buttons can be changed to a particular function, and analog throttle is a must for
MotoGP because all the bikes are so twitchy anyway. My biggest gripe would be with braking, which mostly doesn't seem there at all. The manual tells us that bikes unable to brake were just going too fast. You can pull off a power-slide once in a while, but hi-performance bikes (much like F1 cars) have hi-performance tires that don't make a habit of leaving the pavement. In the Challenge Mode, it's almost impossible sometimes to keep from running off the track and failing the challenge. Maybe this is true to the way bikes actually ride, but it starts to feel cheap, especially playing on Easy in Arcade Mode. Sheesh!
On a good note, Namco did a smart thing by including a detailed guide to the MotoGP tracks inside the manual. Going over everything from track history to how each curve should be run, this ought to be standard for all precision racers and is great for planning strategy. On the bikes, everything is strategic. There's no bump-and-run action here, since even the slightest touch can send two riders up into the stands. Instead, you try to draft behind the next guy in line and wait for the right moment to slide by gently. Everything in the game is about tact and polish, rather than brute force.
MotoGP fans are obviously taking an I.V. and skipping work or school to find more time to play this one, but it's fun for any race fan or motorcycle buff. The difficulty level demands a real commitment, more than some people are willing or able to make. With enough time, most will master the basics, but there's an elite level of difficulty here that only the few and proud will ever see. Maybe when PS2 goes online we'll be able to watch the replay movies THOSE hardcore mothers made.