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Sega GT

Score: 80%
ESRB: Everyone
Publisher: Sega
Developer: Sega
Media: GC/1
Players: 1 - 2
Genre: Racing

Graphics & Sound:

It has been my experience that some of the best looking games on the Dreamcast are the racing games. Unfortunately, they are also some of the worst games. Well, SEGA GT goes against the grain. The graphics are good, but they are not great. Don't get me wrong, there is good detail; however, it does lack the depth and lighting of Tokyo Extreme and the like. The cars, tracks, and interactive objects are all represented clearly, with okay detail, but as far as comparisons go, the graphics really don't measure up to the other popular racing games on the system. But, what the game lacks in looks, it makes up for elsewhere. While not as good looking as others, SEGA GT is by no means a bad looking game. I would even say it is above average; it's just not the best (or among the better).

Gameplay:

The biggest complaint with racing games on the Dreamcast is that they are not long enough. SEGA GT takes care of that. The game has plenty of play to it SEGA GT is SEGA version of a Gran Turismo. There are many modes in this game. These modes include Championship, Single Race, Time Attack, and Dual Race. The Championship mode is the real reason for getting the game. The first thing do is to get a driver's license. There are four classes of licenses to get, each progressing to vehicles with larger engines. After you are certified to drive, you can race. The two types of official races offer you opportunities to get points towards the championship or to win premium cars. Of course, in this game mode, you are able to buy, sell, and customize different types of vehicles. The more races you win, the better the cars get. Hey, you can even create your own custom car. The Single race is just that, a single race. In Time Attack, you use your cars from the Championship mode to race for the fastest time. I see no point in that mode at all. In Dual Race, you can challenge a friend in split screen action.

I know you're thinking, 'Hey, Storm, what's this I hear about Internet play?' Yes, there is an Internet option, but I wouldn't call it Internet play. Why? Because you don't play. You can unload and download cars, scores, times, and rankings. There's supposed to be a Network Cup, but I still haven't found what that is all about. When are we going to get a truly multi-play racing game?

Although the Internet deal is disappointing, the game is not. The races run smooth. The frame rate could be improved, but it still runs just fine. With almost a gross of cars to choose from and two dozen races, SEGA GT has plenty of game. The game runs great, is easy to control, and is fun. Hey, what more could you want (besides modem play)?


Difficulty:

Actually, the game is not that difficult. Of course, you can make it that way. The default is for most of the realism factors to be disabled. After you turn all of the computer assistance off, the game can get hairy. Of course, most sports and racing games come with adjustable difficulties. This is no exception. I found that the game is very easy to play, while still presenting a challenge. Any racing fan can easily find a difficulty setting to suit his needs.

Game Mechanics:

As stated earlier, SEGA GT runs and plays great. It's not the best looking or the smoothest, but it is good. The analog accelerator, brakes and steering all make the game easy and realistic. The responsive controls add to the playability and overall experience. SEGA GT supports Internet play, 2 player split screen action, VGA box, Jump Pack, and the VMU. Even the VMU has a mini game. With Pocket GT, you can earn money and cars to use in Championship mode. SEGA GT sacrifices a little graphic quality to deliver great gameplay and mechanics. It would be very hard for a racing fan to pass this one by.

-Storm, GameVortex Communications
AKA Jeremy Kelso

Sega Dreamcast Seaman Sega Dreamcast Sega Rally 2

 
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