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Ecco the Dolphin: Defender of the Future

Score: 80%
ESRB: Everyone
Publisher: Sega
Developer: Appaloosa Interactive
Media: CD/1
Players: 1
Genre: Action/ Adventure

Graphics & Sound:

My God. Ecco is, without a doubt, the most gorgeous game I have ever seen. The environments are spectacular, drawing you in and making you want to tool around aimlessly for hours. The animals look like the real thing -- when Ecco moves, he moves with a grace and beauty wholly dolphin. Even the gratuitous lens flares don’t feel all that gratuitous -- they feel right. Amazing stuff. The first time you do a flying leap out of the water, spinning around, and watch Ecco splash down and dive to the floor of the ocean, you’ll know exactly what I’m talking about. It’s pure magic.

The music is similarly spectacular. It’s got the whole Abyss watery-space-epic thing going for it, and it works every time. This is my favorite kind of music, really, and I could hum half of the tunes from the game if given a minute to remember one. Not as memorable as Homeworld, perhaps -- I can hum pretty much all of those -- but still very, very fine.

And the sound effects do not disappoint either. The keeing of the cetaceans, the splashes and gurgles, the crunches and munches, it’s all pleasing and all very much in the mode of Ecco.

When it comes to atmosphere, visually and aurally, you can’t do any better than Ecco.


Gameplay:

When it comes to gameplay, on the other hand, there seems to be something lacking. Or, perhaps, it’s simply too much. I never could decide as I played the game, but I came to the sad realization that Ecco is a much finer experience than it is a game.

As may be expected, you are Ecco, wunderkind of the dolphin world, set in a quest to right the wrongs of the future that will be, and futures never meant to happen. The plot is actually rather interesting, and although I found The Foe a rather trite name at first, it’s just the sort of name that works for a game like Ecco. It’s all about atmosphere, and this game has it in spades.

But the actual gameplay tends to be a bit... unnerving. The game oscillates between straightforward levels and devilishly confusing ones, between ones where you know exactly what to do and ones that you have no clue after spending two hours roaming aimlessly around in the waters. There are puzzles that make no sense at all, and ones that are so obvious you wonder why they bother to give you a hint. And all the time, the Guardian crystal speaks in rhyme that also ranges from the trite to the beautiful. It’s so all over the map that you wonder if the developers were too much into their roles as artists, forgetting to make a title that the everyman can play.

That’s not to say that the game isn’t fulfilling. Pretty much every level has some amazing things to see and do, and getting past an obscure puzzle gives you a sense of satisfaction that is hard to get any other way. But must the whole game be like this?

As you pilot Ecco throughout the worlds, you gain numerous abilities and Songs. The abilities let you swim faster, do more damage, stay underwater longer, give you more health, and let you cause damage with mere sonar, among others. The songs allow you to call on fish for help, confuse the sharks that are so bent on your destruction, and even order a manta ray or two around. It all makes sense for the game, and all works surprisingly well. The sense of progression is palpable. But there are a few oddities -- Stealth gets shown to you relatively early on in the game, then disappears for a long segment -- and the various songs often feel a little gimmicky. When you enter a dark cavern with lightfish and see the strange green glow of the walls, though, you’ll stop caring about gimmicks.

It’s hard not to like Ecco. His aerial antics are cool, tailwalking has just got to be seen to be believed, and there are portions of the game that you’re genuinely excited about what’s going on as opposed to just wanting to see more scenery. But then you come across something like the Traffic Jam-style puzzle, or the gorgeous-yet-impossible Hanging Waters level, and you want to throw your controller in frustration.

Arg.


Difficulty:

Hard. Hard, hard, hard. My nephew, who’s no novice when it comes to video games, spent two hours on the first level. Admittedly, part of it was because he was too hardheaded to look in the instructions for how to catch fish, but still... two hours? Ack. It took me considerably less, but that was because I didn’t have time to waste and had to resort to the evil Hint Guide.

Let’s just say that some levels will keep you stuck for hours, even when you know exactly what you need to be doing. This one is definitely not for the kids, and unfortunately, not for a few adults either. It’s damn hard.


Game Mechanics:

For the most part, Ecco the Dolphin: Defender of the Future plays and moves smoothly. The controls are intuitive, the few ‘moves’ are easy to execute, and the graphics are fluid. But get your nose stuck in a corner and the framerate drops to abysmal levels, making backing out an exercise in frustration. And Ecco has a tendency to nose off in the direction of any school of fish or jellyfish, making straight-line navigation in a few of the levels nearly impossible. The bizarre timing issues with the charge button -- sometimes there’s a major recharge period before you can use it again, sometimes not -- make a few parts of the game way more difficult than they need be. And the need for perfect precision to get some of the Vitalits (Ecco‘s golden bananas/puzzle pieces/whatever), while somewhat understandable, often become exercises in futility because of the hairy controls. The menu system is clear and easy to navigate, however, and the translation is impeccable. A few typos here and there, but the lilt of the words and the beat of the game is just perfect.

I hate to say it, but Ecco is not for everyone. Unlike the old Genesis games, the learning curve is very steep, and tends to get steeper as the game progresses. The puzzles are obscure and the engine sometimes falters when you’d least expect it to. But, as I said before, Ecco is one of the greatest video game experiences I’ve ever had. The graphics are mind-boggling; the atmosphere perfect. It’s a game that everyone should at least try, and if they can manage to beat the first few levels without throwing down the controller in disgust, they know it’s good for them. Too many, however, will get frustrated and stop playing. And I can’t blame them all that much. For all its style and grace, Ecco isn’t the game it could have been.


-Sunfall to-Ennien, GameVortex Communications
AKA Phil Bordelon

Microsoft Xbox Fable Sony PlayStation 2 GunGrave: OverDose

 
Game Vortex :: PSIllustrated