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Red Dog: Superior Firepower

Score: 85%
ESRB: Teen
Publisher: Crave
Developer: Argonaut Games
Media: CD/1
Players: 1 - 4
Genre: Action/ Shooter

Graphics & Sound:

Red Dog is pretty. It’s not the finest game you’ll ever see, or even the finest game out on the Dreamcast now, but it’s certainly not ugly. The enemies are lacking a little detail, perhaps, but the environments are lush and detailed, with lots of “stuff” that makes them feel more, er, real. (That sort of stuff just tickles my fancy.) The bosses are suitably impressive, and get cooler as the game progresses, and the Red Dog itself is animated absolutely fantastically. Watching the wheels spin until they finally grab on and start you forward is a great touch, and the flare from the exhaust/engine as you superboost is sweet too. Little touches like these make a game.

The sound is good, but not particularly impressive. The music is of that decent-but-forgettable genre that so many game soundtracks have been in recently -- admittedly, it’s better than the horrible-bleeding-ears style of music, but it’s nothing you’ll remember after playing the game. The sound effects are similar, with purely generic explosions, gunfire sounds, and driving sounds. There’s no voice acting, which is a shame, as the little text in the game (at the briefings) would have been nice read... since the font’s a little harsh on the eyes. It doesn’t take away from the game, mind you, but it would have been nice.


Gameplay:

And while Red Dog doesn’t do much of anything new, it’s a damn fine little game. Learning to control the vehicle may cause much frustration, but once you’ve got its movements down pat, you’ll find yourself embroiled in an exciting little shooter with enough hidden stuff to keep you busy for a while, and a fantastic set of multiplayer games.

You control the Red Dog, on a quest to reclaim the earth from the Haak, who we welcomed and have now turned on us. Whatever. Read any plot descriptions as: ‘Kill things. Blow other things up. Do it fast and well.’ That’s the gist of the game (well, the main part of it), and while it’s not particularly deep or original, it certainly is entertaining.

Controlling the Red Dog is a task, and it’s something that may turn many people off of the game. Every button on the controller is used, and many of them are used in conjunction with each other. It’s complex, but it makes sense once you’re used to it, and it’s a necessary part of getting the full enjoyment out of the gameplay.

The single-player campaign consists of a series of missions, in which you’re usually trying to blow something up. Once you beat a mission, you’re ranked depending on how fast you did it, how many lives it took, how many points you got, and how long it took you to beat the boss. You generally open up something with any rank, and open up something even cooler with a high rank. This rewards system is an excellent way to keep people interested in the game.

Indeed, one of the modes that completing single-player missions opens up is the Challenge mode, where you’ll be doing things like racing as fast as possible or learning to control the various systems of the Red Dog better than before. Completion of these challenges gains you more stuff as well, such as improvements for your vehicle. You can get cheats for the game too, which can help you get past the difficult parts. It’s a wonderful idea, the interlinking of the various play modes, and it’s something that more games should do.

When you get tired of the single-player mode for Red Dog (or, more likely, frustrated with the difficulty), you can break out the multiplayer game. And it’s highly entertaining. There are a multitude of game modes that you can play in, from standard Deathmatch to King of the Hill to a macabre version or two of Hot Potato. It’s highly entertaining, and one of the more enjoyable ways to spend time with friends in front of your Dreamcast. Of course, you have to have friends who can actually control the Red Dog, but that’s a minor inconvenience.


Difficulty:

Besides the control scheme, Red Dog: Superior Firepower is actually damned difficult. The first level or so isn’t too bad, but the difficulty definitely ramps up as you play. Judicious use of the upgrades that you gain in the challenge mode is an important key to victory, as is a lot of practice with the controls. Many bosses have no room for control error, so you’ve got to make sure that you can handle the Red Dog as precisely as possible. When you get too frustrated to play, however, you can always break out the multiplayer, where difficulty is dependent on how competent your human competition is.

Game Mechanics:

The main “issue” with the mechanics of Red Dog is the control scheme. I can’t imagine a better way to do it, mind you, and it’s amazingly powerful once you’ve got it down, but it’s a steep learning curve. Some training missions or something would have been nice, allowing people to get comfortable with controlling the vehicle without getting frustrated with actual gameplay. A gentler break-in period would have done well, too. As for the internal mechanics themselves, the game has a nice physics engine and reasonably intelligent A.I. It’s not brilliant, but it only rarely gets stuck without knowing what to do. The weapons systems are easy to use (although you may want to read the instruction book for details on the various sidearms), and the menus are clear and actually pretty cool to watch. I’ve always been a fan of ‘type’ menus, and Red Dog does it well.

While it may not be the most original title, Red Dog: Superior Firepower is a blast. It may be too hard for some people, and the controls are a bear to get used to, but once you’re into it, it keeps rewarding you with neat things to do and play with. And with solid multiplayer, you really can’t go wrong. Any fan of action games or anyone who wants a challenge could do much worse than Red Dog, and it certainly warrants a rental for those who aren’t sure if it’s the game for them. There’s enough explosive action in here for many hours of gameplay.


-Sunfall to-Ennien, GameVortex Communications
AKA Phil Bordelon

Sega Dreamcast Shenmue Sega Dreamcast Samba de Amigo

 
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