First of all, the bad news. This game is terribly unoriginal. It’s like every other kart racer you’ve ever played (the good ones, at least) --
Mario Kart 64,
Diddy Kong Racing, even
Super Mario Kart. There are a few innovations I’ll discuss in a minute, but overall it’s just the same game that was released back in the day for the Super Nintendo. The good news is that
CTR is the best damn kart racer ever made, and if you’ve ever even sort of liked the genre, you simply must get this game. It takes every good idea from pretty much every kart racer ever made, meshes them perfectly, sticks the Crash characters into the game, and out comes a beautifully playable game.
There are tons of different tracks, some of which have different physics (the snow levels). The tracks can split and rejoin, and there are oftentimes hidden shortcuts that you can take. The normal ‘Adventure’ game allows you to play through all the tracks, fighting bosses after every four tracks, in an attempt to prove yourself as the best kart racer in the world so that you can save humanity from Nitros Oxide. Hackeneyed plot, like all Crash games, but like all Crash games, you don’t really care. What you want is in-your-face action, and CTR gives you that in spades. You can just play through Adventure mode to get to Nitros Oxide, but like everything Naughty Dog, there are tons of different hidden things you can do. By re-racing and trying to get the best time, you win Relics that open up new arenas. And by racing again against seven other racers and finding all of the letters in ‘CTR,’ you gain tokens that open up Cup Races.
This game has play options out the wazoo. The best, of course, are the multiplayer. You can just race with up to three of your friends on various tracks via the multitap and split-screen (and it plays butter-smooth), or you can do what every good kart game allows -- battle mode. Blow the ever-loving crap out of your friends in arenas. You can team up in any combination, from 3 vs. 1 to 2 vs. 1 vs. 1, to the more traditional 2 vs. 2. This way, you eliminate the advantage of the really good players. Good stuff.
As for actual racing, TRC has got all the standard jumps and power-ups and such. Power sliding is here, and it gets you massive speed boosts as usual. One of the nifty things you can do is catch air-time; the more time in the air you get, the more of a speed boost you get when you land. You start to look for jumps just so you can go really fast. Quite simply, this game has no noticeable gameplay flaws. Unoriginal as hell it may be, but fun as hell it certainly is.