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Dead or Alive Ultimate

Score: 95%
ESRB: Mature
Publisher: Tecmo
Developer: Team Ninja
Media: DVD/1
Players: 1 - 4
Genre: Fighting


Graphics & Sound:

Imagine, if you will, a world where everything is stripped down to the, er... bare necessities.

This is the world of Dead or Alive Ultimate.

This game could conceal any number of amazing “firsts.” It could have Albert Einstein and Pamela Anderson as playable tag team characters. An Easter egg might allow players to pummel one another inside the halls of the Library of Congress, the recently discovered cave purportedly used by John the Baptist, or even in a fictitiously delicious faux depiction of Bill Gates’ bedroom. It could even help players unlock previously underutilized Shaolin concepts such as: “outside fierce -- inside calm,” “show up and hit down,” and the ever popular “full and empty work together.”

Although it does not do all these things, Dead or Alive Ultimate could have!

But magazines and websites would still lead their coverage with the requisite screen shots of bikini-clad femmes flailin’ around in flawlessly fitting flannel. But, hey... why should we be any different??

22 arenas, 15 characters, and enough costume changes to satisfy Paris Hilton and Nicole Ritchie, make this game worth playing all the way through. Add online play through Xbox Live, and this truly is the ultimate fighting game, regardless of platform.

Graphics are a very big part of why this game succeeds. In two words, they kick _______ (you fill in the blank -- this is a family site). The game runs at a consistent 58.24 frames per second (hey, I’ve got calibrated eyesight, okay?) and the visuals look awesome. Smooth animations, great lighting effects, and use of semi-transparent textures give the entire package a professional veneer that many games aspire toward, but so few actually achieve.

Team Ninja has seemingly forgotten more about video game development than most teams know. And the stuff they’ve forgotten is still good enough to make a pretty good game -- say Tetris for Dummies.

Both enclosed and multi-tiered arenas look truly amazing. Depending on where they are, there are realistic snow, water, surface, and particle effects that “sell” the fact that you’re really playing in the place. Multi-tiered arenas allow the player to throw, kick, or even ride an opponent down to the lower level, complete with the Coyote/Roadrunner-style destruction and damage.

But arenas are only good if you’ve got some cool characters to waltz around inside them. 14 of the 15 characters are directly from DOA2. The exception is Hitomi, the lone castaway from DOA3 voted onto this island. DOAU has perhaps the best designed (we could have said developed, but that would have been a double entendre... heh heh) characters ever. The characters are modeled and textured with lovingly flawless care, right down to their hair and various costume accessories. DOAU (like its predecessors) lavishes attention on the ladies, and, indeed, they are usually the most fun characters to play because they’re better balanced and much quicker. But comparing these characters to nearly any others in the Xbox universe would be like comparing a center-cut diamond to a cubic zirconia. And we all know that diamonds are a digital girl’s best friend.

The menu system is easy to navigate, though text information is laid over animating DOAU background environments. The visuals are stimulating; the menus are simple. Who could ask for anything more?

Vastly underrated on most video games, the audio in DOAU is actually quite the shiznits. Dolby 5.1 surround sound has never been exercised like this before, considering the player can spin around on a dime, run, jump, and get kicked off of a 100-foot precipice, all within the space of a couple heartbeats. Each arena has its own unique sound and reverb level. But the music is classic DOA style. Some may not dig it, but what would you want instead: Twisted Spinster???


Gameplay:

Dead or Alive Ultimate has eight fighting modes, not including online: Story, Time Attack, Survival, Tag Battle, Team Battle, Versus, Sparring, and Watch. While each has been available in past versions of the series, DOAU allows players to upload their winning time/score to see how good it is next to the best of Cyberspace.

Players interested in unlocking costumes should stick to the seven-stage Story mode. It’s the quickest way to build up the wardrobe, especially since it can be done again and again. And the ambiance that pervades the final boss battle against Tengu is truly worth the price of admission.

Players interested in having fun should stick to the various tag team modes, because they allow players to swap characters in and out of the game. There are also combo moves that utilize your tag teammate. To me, this is the ultimate of the Ultimate.


Difficulty:

Those that say Dead or Alive Ultimate lacks depth (and some have said thus) would also bitch if they were hung with a new rope (has that line ever been used in a video game review?). While DOAU’s controls are easy for first timers to pick up, there is more than enough nuance to keep even jaded old fight fans going match after match after match. Story Mode provides opponents that are increasingly difficult to beat. Watch mode allows the newbie to practice movements and attacks while decoding what button presses are required to initiate the move. The only real difficulty is relinquishing the controller to some slug (aka: co-worker, friend, girlfriend, wife, etc.) who put a quarter on your Xbox.

Game Mechanics:

Like all Dead or Alive games, various button pushes initiate various character movements and attacks. The button combinations are simple enough to make a casual game player feel at home within a few minutes. The game has advanced moves, tag team features, counter-moves, and reverses. What makes DOAU more fun than ever, of course, is using those attacks to your advantage in the various amazing (and sometimes amazingly deadly) arenas.

A big difference between DOAU and DOA3 is that there are now four reverse counters instead of three. Read the subtitles and you probably decipher that four is more difficult to achieve than three and, thus, the reverses are more difficult to accomplish. Unfortunately, more damage is caused by each reverse. Play testing should have indicated that this is a little less fun for the average player, but the desire to provide more challenge for “true gamers” probably overrode logic or sanity. Practice those reverses because you’ll need them a lot to defeat advanced A.I. foes and Tengu, the boss you meet at the end of Story Mode.


-Jetzep, GameVortex Communications
AKA Tom Carroll

Sony PlayStation 2 Taiko: Drum Master Sony PSOne Mega Man Legends

 
Game Vortex :: PSIllustrated