This game rocks gameplay-wise. You’re the Omega Boost, sent back in time to keep the Alphacore from changing history. Not that you care -- you’re just here to blow stuff up. And oh, my Lord, does this game let you blow stuff up well. You can have tons and tons and tons and tons of enemies on the screen at once, and the game happily clips along with no slowdown. There are three weapons that you can use -- your autocannon, a homing laser a la
Ray Storm, and the Viper Blast that can only be used when you’ve charged the Omega Boost up for a few levels. Although this may seem like a limitation, believe me, there’s no time while you’re playing that you can stop long enough to switch weapons. The game comes on fast and furious, with guns blazing. At times you feel like you’re watching a real anime battle, with the awesome particle effects and everything flying about as you chase after an enemy mecha.
Omega Boost is that good.
There are a few problems, though, in that at first the game controls are rather unintuitive, and the game difficulty has an absurd ramp-up near the end of the game. But you’ll not mind playing the middle levels over and over again anyway. And one of the nifty things about the game is that you can play any zone you’ve visited separately in another game mode. And as you do certain things in the modes, new levels open up that you can play around in, such as one where there are literally hundreds of planes assaulting you at the same time. Good clean explosive fun.