It’s not too much of a stretch to characterize
Star Trek: Invasion as a fair to average space flight sim. Any PC gamers who tried the recently released
Terminus know that working in a realistic physics model is quite hard. The idea is that there’s no friction in space, so there’s no power-slides or quick turns.
Star Trek: Invasion follows, or at least gives a good impression of following, a more sophisticated flight-physics style. You’ll find that heavy thrust in one direction can take a long time to counter, and unless you stop the engines entirely, you’re always moving. Especially in a dogfight, this is disconcerting, and it’s hard to find enemies while you’re figuring out the controls. Luckily, a lock-on feature makes tracking enemies easier, and lets you focus on flight controls instead of targeting. Shoulder buttons let you roll and do evasive maneuvers, but the real money is on the weapons system. It’s easy to control because all the options show up in your H.U.D., and you’re left to just select a primary and secondary weapon; then fire and forget. Weapons are ranged, and most of the good ones have to be earned or discovered.
Weapons control leaves the flight sim world and jumps into space combat with both feet. The ship you start in is a fair performer, but it’s possible to augment it or pick up other ships as the story plays out. Special weapons are out there, but it’s tricky to get the weapons without blowing them up while avoiding incoming missiles and enemy fire. Analog and Dual Shock support complete the experience of being in the cockpit of a Starfleet fighter, and you’ll feel the shudder of a well-placed phaser hitting your shields before you even see the enemy fighter. Nice.
It’s too bad there isn’t better pacing or more balanced difficulty in Star Trek: Invasion. Everyone should be able to enjoy this game, but most of those who felt Colony Wars or G-Police was too hard will have exactly the same impression here. There’s a lot to love, but also a lot to learn. With practice and diligence, most seasoned gamers will get through Star Trek: Invasion. But the frustration of devilish A.I. dampened the fun for me. It’s hard to see a game this well designed, looking this pretty, and with controls this tight, get points knocked off, but the best games should be playable by almost everyone. In the case of Star Trek: Invasion, only Top Guns need apply...