PC

  News 
  Reviews
  Previews
  Hardware
  Interviews
  All Features

Areas

  3DS
  Android
  iPad
  iPhone
  Mac
  PC
  PlayStation 3
  PlayStation 4
  Switch
  Vita
  Wii U
  Xbox 360
  Xbox One
  Media
  Archives
  Search
  Contests

 

Rage of Mages II: Necromancer

Score: 80%
ESRB: Teen
Publisher: Monolith
Developer: Nival Interactive
Media: CD/1
Players: 1 - 16
Genre: Real-Time Strategy/ Online

Graphics & Sound:

The graphics for Rage of Mages II: Necromancer are nice, although a touch drab. The character sprites are well animated, and the spell effects are suitably graphical. The various locations in the game are easily recognizable. In the various cities, which are displayed as large graphics with certain parts being animated, it’s sometimes difficult to tell just where you can go and what’s eye candy. But you figure it out after a minute of mousing around. The item graphics are suitably well-animated as well, and I really like the sparkly effect around magical items, even though it’s sort of overdone.

The sound is the same way -- passable, understated, and not really noticeable. The sound effects are decent, as is the background music in the various areas of the game.


Gameplay:

The gameplay is great fun. It combines the linearity of mission-based games with the semi-nonlinearity of being able to choose just what mission you go on next. This sort of control in real-time strategy games really hasn’t been seen since Dune II. There are gobs of units that can join your little party, which is nice, and the fact that your characters advance in ability as they slaughter creatures is cool. No more static heroes. There are lots of weapons and armor that you can find, and plenty of spells, all of which can be bought in the stores in the various towns.

As you wander around the allod (floating island), you’ll encounter lots of different missions. You can save towns, rescue princesses, and other fun things. The gameplay is fast and furious in battles, although it takes a bit of getting used to -- and prepare to die a lot when you play. There are some enemies on the maps that you’re just not powerful enough to go against. You have to tinker with your characters’ equipment before each battle to make sure that you’ll be able to survive it. The reloading and playing with the system never really gets old, though.

As Rage of Mages II goes along, the plot unfolds, like any good game of the genre. The only truly depressing thing about this game is that it never really bothers to be more like an RPG, which it could be easily. The stats are there, the five spheres of magic and the various weapons and such are all implemented, yet the game stays firmly rooted in the real-time strategy genre. Even the character “development” doesn’t make up for the potential.


Difficulty:

Rage of Mages II: Necromancer is rather difficult until you figure out the “trick” to get past each area. The vast amount of tinkering that you can do with your items and equipment makes up for the problems, though, and you never really get tired of playing around and seeing just what’ll get you past the next big enemy.

Game Mechanics:

The game mechanics are solid. The controls are easy to use, even though the screen can get a bit cluttered with “props” in the levels (trees being a prime example). You’ll want to turn off confirmations, as well, because they get really annoying really fast. Otherwise, though, the game plays well, and shows refinement from the engine of the original game.

If the graphics were a tad less drab, and the RPG side of the game developed more, the Rage of Mages series could become a serious contender in both the RPG and real-time strategy genres. As it is, Rage of Mages II: Necromancer is more a pleasant diversion. A fun pleasant diversion, mind you, and one that’s worth picking up if you’re into this type of game, but one that never quite lives up to its potential.


-Sunfall to-Ennien, GameVortex Communications
AKA Phil Bordelon

Minimum System Requirements:



Windows 95/98, P133, 32MB Ram, 150MB HD Space, 2MB SVGA card, 4X CD-ROM, Sound Card, DirectX 6.0, Mouse, Keyboard
 

Test System:



AMD K6-III 450, Windows 98, 256MB RAM, Creative Blaster TNT2 Ultra w/32MB RAM, 6X/24X DVD-ROM, Sound Blaster Live!

Windows Puzz 3D: The Orient Express Windows Red Baron 3D

 
Game Vortex :: PSIllustrated