Flashpoint Germany is a turn-based strategy game set in the 80's during a hypothetical Soviet invasion of West Germany. Tom Clancy fans will find this setting an interesting one, as it harps back to “Red Storm Rising,” one of his books with a similar premise. This theoretical war was supposed to last no more than 30 days by Russia’s calculations, but it only lasted a week. This seven-day campaign is laid out for you to play in different missions, and it can be played as either side (NATO or the Soviet forces).
Of the 17 missions there are to choose from, more often than not NATO will be on the defensive and the Soviets will be pushing forward with one of their offenses. And, coincidentally, NATO is almost always outnumbered. However, the small number of forces it has at its disposal are potent fighting forces and will usually kill more than their number in enemy forces.
Being set in the late 80's, most of the forces on the battlefield are comprised of mechanized units: tanks, APCs, artillery, etc. There is no close combat in Flashpoint Germany, only the bombardment of your enemy. Artillery plays a big role, both on and off map. At times you have the opportunity to bombard the opposing forces all the way across the map via shelling or air strikes.
The mission objectives involve controlling areas of the map you are playing on. At the end of each mission, each side tallies up its victory points. These are earned by controlling vital points on the map (having more of your units in an area than your opponent) and killing enemy units. Playing one side is a completely different experience than playing the other; it’s perimeter defense vs. breaking through the enemy lines. Each side’s situation seems desperate, and when you’re playing the game and you can only see what’s in your units’ lines of sight, you’ll more often than not feel a bit nervous about your strategy.
All of the missions in Flashpoint Germany can be played in any order. There is no real end to the game, just a series of missions in a storyline that allow you to either follow them in a campaign-style method, or hop around and see how the campaign played out at different times. This may seem pointless to some, but real armchair generals will revel in the material that is provided which allows you to create many possible outcomes to the war.