Style is not something that Republic Commando can be accused of lacking. Many of the best elements of nearly every shooter to come along in the past few years can be found throughout the game’s presentation. Metroid: Prime clearly serves as one of the game’s key inspirations. All of the game’s major story elements, including “birth,” are told using the same first-person conventions used in Prime. In addition, all useful information is neatly tucked away in your in-helmet HUD.
The world outside your helmet looks just as good as the interface. Locales really help to immerse you into the battles. Beginning with the ground battle on Geonosis, action is always hectic and is pure Star Wars. A large part of this is due to the amount of details thrown into the game. Some enemies cause interference with your HUD, adding a little static; there’s even a neat little “side-view” when you die. Speaking of death, enemy death animations add a little extra kick to the whole experience. Landing a headshot on a droid causes it to randomly fire before shorting out, and well-placed hits on mercenary backpacks sends them spinning into orbit.
Aural presentation owes just as much to detail as the visuals do. Further breaking the concept of what has made up Star Wars games in the past, the game’s soundtrack is completely original. A few of John Williams' classic score can be heard, but they blend nicely into the new material. Temuera Morrison reprises his role of clone and provides the main character’s voice. Without getting into the “whys” of the situation, the clones under your command don’t share his voice (even though they share the same DNA), but the voice work is so well done, it’s easy to overlook such a small thing.