Production values really push God of War above most other action games on the market and show what the PS2 can do when it's in the right hands. Every world you come across is alive with all kinds of detail and holds a look that is classically Greek, but at the same time original to the game's world. All of the mythical beings you'll come across fit within what we've pictured them to be, but have a nice styling all their own.
Story elements are told through a mix of in-game and CGI. The graphical quality for the in-game stuff is so good that it's sometimes hard to tell the difference between them. Story elements also show off an artistic side. Backstory elements are given through a very neat system. As you tread through Kratos' past, elements show up as a multi-planed 2D still image. During scenes, some elements will come to life in 3D, giving life to what would otherwise be just another CGI scene.
A fixed camera is used throughout the game. Though I'm sure that statement has garnered the collective groan from a few people, SCEA Santa Monica has managed to build a system that gives you angles that not only give you the best playing angle, but also look really cool. The style also adds a little more challenge to some of the game's platform elements, transforming them from simple jump puzzles to thrilling movie-style action sequences.
Great voice acting complements the game’s excellent script. I was particularly impressed with the narrator, who gives off the feeling of a wizened storyteller sitting in the front of a fire. I was also impressed by the game's soundtrack, but only when in the context of the game. In a move that I wish other developers would adopt, the God of War soundtrack is available for download by using a special code on the back of the instruction book. After downloading the soundtrack and listening to it without the game, I still enjoyed it but it didn't have quite the impact or charm.