The models and levels of On the Loose are slightly disappointing. Since the launch of the PSP, I’ve been playing game after game that mimics the detail and feel of the PS2 without a problem. But the latest game in the Ape Escape line seems to find its place closer to the graphics of the PSOne. Basically, the character models and levels are angular and blocky. Maybe this was done to keep the feel of the original Ape Escape, I’m not sure – I just know Ape Escape: On the Loose doesn’t push the system’s graphics capability as much as the other games to have come out for the PSP, and it shows.
That isn’t to say the game’s graphics are bad or unpleasant to look at. Each level is filled with life and energy. The monkey expressions are carried across very well as they jump in surprise and start running around the field (mostly by their exaggerated gestures and yelps). These very active levels let you almost overlook the angular graphics (typically because the jumping monkeys distract you from looking really hard at the textures and characters).
Happy-go-lucky, that’s the best way to explain the music of Ape Escape: On the Loose. The high-energy techno-ish tunes are crisp and clean, giving you lots of energy as you race your character across the landscapes trying to nab those monkeys. The voice-work is on par with the music, and thankfully the random comments Spike and Jake make throughout the game don’t get too repetitive, though there are times when it comes close.