All of the game’s licensed vehicles, which range from tuners to choppers, are modeled accurately enough that you can tell what they are, yet still have the unique visual flair seen in all Rockstar-produced games. Cities feature the same stylized attention to detail. Recognizable landmarks are scattered throughout each city to show where it’s modeled after. At the same time, they’re presented under a slick veneer to add a little spice to the mix.
The stylish detail comes second to DUB’s real visual attention grabber – its sense of speed. With the possible exception of the Burnout series, I can’t recall the last time I really felt like I was really going fast in a racing game. Whether I was darting through midtown traffic or threading the needle between two oncoming cars, it always seemed like I was going somewhere fast. It’s a definite rush.
DUB’s soundtrack is an eclectic mix of rap, rock, and techno. Obviously this mix isn’t going to appeal to everyone, so Rockstar threw in the option of limiting in-game tracks to just one style. Custom soundtracks are also supported for those who want to add their own stuff in. I’ve always felt this is one of the most underused features on the Xbox, so I’m happy to see it getting some much-needed support.
I’ve never been blown away by engine sounds in racing games, and DUB continues that trend. Engine sounds are good and far from the supped-up vacuum cleaners heard in other racing games, yet there’s a lack of “power” behind the sounds. Even muscle cars, which are known for their loud engines, sound underpowered.