The one thing that has always nabbed my attention about Advent Rising is the game's graphical style. Taking what looks like a cue from EA's Big series (SSX, NBA Street…), or even TimeSplitters, characters feature a look that is somewhere between realistic and cartoon. The overall effect is very nice and helps the game stand out among titles that aim for realism over style. The game's look also helps to sell its sci-fi feel by giving you worlds that are familiar, but just fanciful enough that you're not completely lost in the fact that this is indeed a story rather than trying to make you feel like you're there. It also helps that the style helps to match the cut scenes with the gameplay since there's nothing worse than watching hours of rendered story sequences only to be dropped in a gameplay environment that is significantly ratcheted down.
There are, however, a number of silly graphical issues that end up putting a few dents in the experience. And the more you play, the more you'll see that this tends to be a theme throughout the entire game -- it aims for the stars without first making sure the rocket’s engines are working. The graphical glitches are minor and don't ruin the experience, they just make things look silly. The most significant of the problems is slowdown, which happens nearly any time more than three enemies show up on screen -- something that happens a lot. Collision detection is also a little "off" and leads to the sillier moments -- such as when I was climbing over piles of rubble while my character just hovered over the uneven crags. Still, these are the least of the technical issues that the game runs across.
From intro to end, the musical score is a masterpiece and always fits the game's mood perfectly. You'll hear rocking beats while taking on legions of invading enemies and then strange, mystical sounds during the game's many revealing story sequences. Even some of the more mundane sequences, like your shuttle's approach to the space station, have an epic feel when set against the music. Beyond the sound effects, the entire game sounds great, making it the game's second strongest element. Each weapon has its own report and feel. Small guns sound small, while larger ones pack a punch. Voice acting is also well-done. Whether through the excellent dialogue or great voice acting, characters really have their own personalities and convey a sense of relationship between them. You may be meeting some of these characters for the first time, but it feels like they've known each other much longer.