In addition to the brutish Lugians, the animalistic Tumeroks, and the obligatory humans,
Asheron's Call 2: Legions also reintroduces the magical Empyreans and even allows players to play as the evil Drudges after completing a quest.
The user interface in AC2: Legions seems pretty typical for MMORPGs: you have your chat window, hotkey bars, compass, map and HP/MP gauges. The interface isn’t as customizable as other games, such as Everquest 2 and World of Warcraft. In fact, some of the windows are downright impossible to move around, which proves to be very irritating.
AC2: Legions does contain a very dynamic quest log, allowing you to keep track of many quests at once. The log is organized into many categories, and even allows you to review the story scenes for any story-based quests you’ve completed.
No MMORPG is complete without a crafting system of some sort. Unfortunately while newer games are boasting more dynamic crafting systems that mimic unique types of combat, AC2: Legions retains the older system of dragging ingredients into boxes and clicking “craft”.
As with the original Asheron’s Call, AC2: Legions provides unique systems to set up special relationships between player. A system of monarchs, patrons and vassals exists that allows more experienced players extra experience as their vassals gain their own personal experience points. There are also fellowships, a rough equivalent to guilds in most game. Players can also join one of the three pre-existing Kingdoms in the game to get extra perks.
Taken on its own, Asheron’s Call 2: Legions is a satisfactory expansion to a decent game that has aged well. Unfortunately, with more unique and exciting options available like World of Warcraft, Everquest 2, and Final Fantasy XI it is difficult to recommend AC2: Legions to anyone but the most devoted Asheron’s Call fans.