One of the more complex and interesting things in the spaceship world of
Creatures: Exodus is the machines. There is a veritable cornucopia of gadgets throughout the game that do things like shoot exploding toys, flash lights, and make sirens. Every machine in the game can be hooked up as input or output to any other machine, resulting in some very surprising constructions. You can even teach your Norn to put machines together, and I wouldn’t be surprised if the little buggers could figure it out before me.
Norns are not the only creatures you can raise. You also have access to the bumbling Ettins and bullish Grendals. Just, be careful how you mingle these guys. I’ve had more than one of my poor little Norns pummeled to death by a stray Grendal.
Creatures: Exodus doesn’t add much more to what was found in Creatures 2, but the one major change is the addition of the Docking Station. The Docking Station allows you to connect your world online with others, creating a massive universe for your creatures to explore. If you’re a longtime fan of the Creatures series, this will be the reason you want to pick up Exodus.
There are few games on the market like Creatures: Exodus. As long as you go in knowing the type of experience you’re in for, and are prepared to take the time to really learn how to use it, there’s a lot to like about it. If you’re just looking for an interactive experience that’s more typical of computer games, you might just sit in your chair befuddled for a few hours.