The set-up for
Double Trouble isn't much different from past games. After a group of misfits called the Madow steal the film roll of Captain Blue's latest film, Joe's sister, Jasmine, sets out to reclaim it. This causes Joe to follow her and make sure she doesn't get into too much trouble; which, of course, she ends up doing anyway -- leading Joe through six movie-themed levels.
Viewtiful Joe: Double Trouble remains faithful to the series' main “concept” that everything that happens in movies (namely, over-the-top special effects) is possible in the real-world, as long as the action is viewed through a movie camera. Because of this, mild-mannered slacker Joe can turn into the flashy, VFX-powered superhero, Viewtiful Joe.
Viewtiful Joe: Double Trouble is less-combat focused than past titles. In any given level, you’ll only face a handful of enemies, most of which can be defeated within a few seconds of pounding on the attack buttons and with use of the VFX powers. The focus on more puzzle elements is more than welcome, though it would have been nice if some challenge had been included. Each level begins with a fly-over of the entire level that shows you exactly what to do, which does tend to take some of the challenge out of things.
Another sore spot in an otherwise great game is the rut the game seems to work its way into, leading to a seemingly endless succession of levels you’ll swear you’ve already played before. Double Trouble shows all of its tricks way to early, so at the halfway point, the game becomes more about repetition rather than fun gameplay. Beat up a few enemies, use a VFX power, beat up a slightly stronger enemy, use a Scratch power… lather, rinse, repeat.