Like past titles,
Battle Network 5 is more of an action RPG than other
Mega Man titles. The core idea of the series is that cyberspace is just as real of a world as our own, making it just as prone to problems. Just as in real life, people in the
Battle Network world can go online, only instead of using a keyboard and mouse, they use entities known as Net Navis. In the game, you take the role of a boy named Lan and his Net Navi, Mega Man, as they explore the darkest depths of cyberspace destroying viruses, as well as malevolent Net Navis.
Gameplay in the Battle Network series consists mainly of dungeon crawling and random battles – in other words, your typical RPG. Battle Network 5 improves on past games in the series by introducing mini-games and puzzles in each area, adding a little more entertainment value. Still, you’re forced to do a lot of backtracking and must endure several repetitive virus battles, resulting in a game that becomes tedious after a while, so its not likely that you’ll want to see the entire quest all the way through unless you REALLY like the series.
Battle Network 5 introduces a new concept to the series; the ability to switch between multiple characters during battles. Normal battles will usually only allow up to two additional Navis to join Mega Man while others, called Liberation Missions, allow for up to six.
Normal battles work in the same manner as previous games. Battles are set up on a 6 x 3 grid divided down the middle, giving each opponent its own territory. Combat plays out through the use of battle chips that include special attacks and other real estate-controlling actions – but more on that system later. Liberation Missions, on the other hand, introduce more of a turn-based strategy element to the game. In addition to increasing the battle area, Liberation Missions also include dark panels that you must clear in order to get to a boss. The object is to claim dark panels, which is done by defeating the viruses infesting it. Of course, there is a catch -- each Navi can only claim one panel per turn. Also, bosses can heal and spawn viruses every turn.