Any seven year old game is going to have some failings in the graphics department. The last three expansions have all taken place on the largest of the original continents, Antonica. Their release has also seen the graphical revamping of several classic zones. Prophecy of Ro is easily the largest of these revamps yet with no fewer than six zones getting a face lift.
As far as the style and technical aspects of the graphics, anyone considering this expansion is already well familiar with the game and its graphics at this point. So I’ll only go into specific examples. Freeport is new and looks totally different with a brand new layout. The three zones that comprise the Desert of Ro have been consolidated into one zone. While the graphics are revamped, the layout is basically the same we’ve all been familiar with for years. The ruins of Takish Hiz are, well, ruin-like. The zones that comprise the Plane of Magic are extremely impressive and nail the necessarily ethereal and jewel-like quality dead on. As for The Theater of Blood, it basically looks like Hell if Hell was an EverQuest zone.
There’s far less to say on the facets of music and sound. All of the old midi based music cues from Freeport and Ro are gone, switched with reasonably good replacement music. The new zones lack any music whatsoever, again, the area that typically receives the largest amount of neglect.