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Over the Hedge

Score: 35%
ESRB: Everyone 10+
Publisher: Activision
Developer: Vicarious Visions
Media: Cartridge/1
Players: 1
Genre: Action

Graphics & Sound:

Unlike the console versions of Over the Hedge, the GBA version is a complete and total disaster. From the very start, the game is a crude mish-mash of undercooked gameplay elements that combine to form a dull, boring experience.

Presentation is one of Over the Hedge’s few bright spots. Both the characters and levels are rendered and resemble games like Donkey Kong Country or Mario vs. Donkey Kong. Though the characters do look a little “dirty” and pixilated, they still look good. The game’s story is told through blurry, badly compressed movie stills with very little in the way of dialogue. Considering what other movie-based games have done, the stills feel like a step backward.

There really isn’t much in the way of sound, but what’s here is decent for the GBA. The music is especially nice, though the faster tempo of the music feels odd considering the game’s slow pacing.


Gameplay:

Over the Hedge is an action game combining action, stealth and puzzle solving. The game is played from a top-down perspective and has you taking characters from the movie through levels loosely based on the movie. The game consists of long, boring levels that follow the same formulaic routine. You begin at “The Hedge”, which is the game’s main hub. Before getting to the actual level you must first navigate the woodland area that serves as the animals' home. You can spend some time talking to other characters, or proceed to the level. But, before getting to the level you must first travel through a wooded area pushing logs and rocks out of the way in order to clear a path to the level.

Once in a level, your goal is to get into people’s houses and steal the food that they conveniently leave laying on the ground. You begin by traveling down the street to the house, trying to avoid adult humans (the kids don’t seem to mind). Once at a house, you must combat animals (like dogs) and avoid traps as you make your way into the house. Then the game transitions back to the “stealth” elements found in the street level.

Though it is always good to see developers trying to mix elements from different games, none of the elements in Over the Hedge work all that well. The biggest problem is that each action is way too simple and sticks to the same routine over and over – leading to a boring experience.


Difficulty:

Though the comment is overused to the point of being cliché, the hardest aspect of Over the Hedge is actually playing the game. The game isn’t particularly hard, but is so repetitive and slowly paced that it is hard to want to play through the game. Even the first few logo screens are a pain since you have to guide a character through them until reaching the title screen. I already don’t like having to go through numerous logo and licensing screens, so why would I want to control my way through them?

Game Mechanics:

Controls are responsive, though like nearly every other gameplay aspect, flawed. Characters are very, very slow when just walking with the D-pad. Pressing the “A” speeds them up, but not that much. Besides, the speed boost is hampered by a stamina meter than drains quickly, so most of your time is spent slowly walking around areas. When in a house, your character moves even slower than he would while walking; pressing the “A” button allows him to walk at his normal speed, an act that still causes the meter to drain.

Even if you’re a fan of the movie, there is no compelling reason to play the GBA version of Over the Hedge. Try one of the other versions for a much better experience.


-Starscream, GameVortex Communications
AKA Ricky Tucker

Sony PlayStation 2 Over the Hedge Windows Tiny Worlds

 
Game Vortex :: PSIllustrated