Being an avid adventure game fan, when I heard they were going to make
The Da Vinci Code into a game, I thought it would be a problem solver - what else could the game be? And for the most part, it is. Unfortunately, it seems the developers weren't content with making the game just an adventure title. Instead, elements of action were tossed in, and somewhat poorly at that.
Puzzles come in two flavors, those found in the movie and new ones for those fans that already know all the answers. If you have already read the book or seen the movie, then you can make your way through about 75% of the puzzles this game throws at you. When you have to decrypt the message that Sauniere scrawled next to his dying body, it shouldn't take you very long. But when you go to visit the Mona Lisa, instead of the phrase, "So dark the con of man" having to be deciphered, you are given a much longer and complex code to break.
In general, the game gives you a clean interface for most of the problems it possesses. For instance, when trying to decrypt the Mona Lisa message, you highlight a symbol and it shows you where that character shows up in the rest of the message. You can then select a letter from a keyboard display and all of those symbols are replaced.
The game has more of a interactive movie feel to it then a game. I found myself watching in-game animations and conversations more than actually playing and exploring. The typical structure of the game seems to be: watch a clip, solve a puzzle, maybe fight someone and watch another clip. One night I was eating dinner while playing and I would solve a problem, put down the control and eat while the game played itself out. I only had to pick up the controller three or four times in the course of that meal. Is this a bad thing? Well, it is a way to get the game's dense story out in an effective manner, but I know a lot of people would complain about this style of story-telling in video games.
The non-adventure part of the game is where it loses something. Fairly frequently, you will run into guards, Silas, or other people who are trying to stop you. So there is a combat system built into the game. I will go into detail a bit more about this in Game Mechanics, but in short, the system is not the best and leads to drawn-out, frustrating fight after drawn-out, frustrating fight and gets your mind out of the problem-solving mode it needs to be in for many of the puzzles.