In
Tomb Raider: Legend, we not only delve deeper into the Earth's past, but also Lara's history. The game opens up with us finally learning what happened to the explorer's mother and the rest of the game deals with the ancient artifacts surrounding that sad day. Throughout the rest of the game, you will travel from Bolivia to Peru to Japan in search of artifacts that are some how linked to the ruins where Lara's mother died and the legend of King Arthur.
As far as I can tell, the winning formula that made Tomb Raider as successful as it is (again ignoring the last game), continues on in Legend. Lara will move blocks, jump over perilous pits, and solve convoluted puzzles in order to collect treasures and solve the mystery in front of her. There are, of course, a few additions that add to the game's depth.
One of the new tricks up Lara's sleeve is a nifty, magnetic grappling hook that will help her not only cross large gaps, but pull boxes across fiery walkways or pull her along a raging waterway on top of an old coffin.
The game's graphics have also been improved. There are several puzzles sprinkled throughout the game that involve placing blocks on large see-saws and then jumping on one end so that the block can fly up and land on a higher platform. Other physics-heavy puzzles involve poles that pivot around as you swing on them. So now you not only have to time your jumps, but wait until the pole you are going to jump to is lined up with your current one. And on top of that, if you miss and have to start over, you need to use your grapple to pull the poles back into position.