Bomberman is a game that supports the "less is more" assertion. The only object of the game is to drop bombs and blast through a maze of blocks filled with bad guys. Bomb all bad guys and find the doorway out of the maze, and you're home free. It sounds so simple and it is, but the devil is in the details. When I started playing
Bomberman, I was convinced that things would get old within a few levels. I mean, how much mileage can you get from blowing up blocks? After a few hours, I was still drilling through each level with the same enthusiasm and wanting more. Maybe it is the change in theme and gradual introduction of new enemies, or maybe it is the power-ups that add new and interesting powers to
Bomberman. Some power-ups affect how the bombs explode and others affect
Bomberman himself. Speeding up, becoming invincible, being able to see where new power-ups are hidden in each level... All these things help to make a level fresh. Enemies start doing more interesting things and some enemies take more than one bomb to destroy. The bosses are excellent and require more creativity than brute force.
Multiplayer and game sharing is excellent and necessary for a game like this. What may surprise you is that only one Bomberman UMD is required for up to four players to compete! Beam a game to a friend and set them up for multiplayer. Konami is smart to assume that gamers will come away wanting their own version of the game to share with their friends. If only everything was this simple. The multiplayer options are just different enough to make things fresh for the gamer accustomed to solo play.