If you are at all familiar with tabletop games,
Mage Knight shouldn’t pose much of a challenge. For the rest of us, it will take a while – and that’s before you even begin to actually play the game.
Every battle begins with a build total, or a set number of resource points that is used to determine the makeup of your army. Each soldier has a point value which, when combined with the values of your other soldiers, will equal the point value. In other words, if your build total is 100, you can choose to fill your ranks with 10 soldiers worth 10 points a piece or two soldiers worth 50 points each.
Building armies is one of Mage Knight’s strengths and opens up a world of possibilities. At the start of the game, you select one hero who serves as the anchor for the rest of your army. From there, you are given a small starting selection of soldiers to choose from, each with their own abilities and weaknesses. As you progress through the story, new types are introduced, allowing you to build more powerful armies (provided, of course, that you have enough cash to hire them). The key to the whole system is that the more powerful a soldier is the higher his point value – so it is impossible to field a massive army composed of high-level soldiers. Instead, you’ll have to think about the composition of your army.
The actual game is where Mage Knight begins to fall apart. You begin the game by selecting one of five hero classes. This is done with little explanation about who or what you are choosing. Rather than an easy to understand explanation, you are given a series of numbers that, to a new player, mean about as much as a copy of yesterday’s Tokyo Stock Exchange numbers. You are then thrown into a text-heavy story that basically boils down to your character becoming involved in a war simply because he is the “chosen one”. From here, you move from region to region recruiting soldiers and taking part in a series of long battles.
Given the game’s roots, the lack of multiplayer options is a letdown. Even a simple “pass the DS” mode would have been something. There’s also no skirmish mode, nor is there a way to replay past battles.