From a purely technical standpoint, Gears of War is just as impressive. Character models are just as finely detailed as the environments. As far as I could tell, many of the cinematics are done using the in-game engine and look on par with the rendered cut-scenes found in most PS2 and Xbox games. If this is what Unreal Engine 3 is capable of, the future of graphics looks bright… or gunmetal gray with caked-on mud and hazy sunlight.
I half expected Gears of War to feature lots of industrial sounding music. Following the game as closely as I have since it was announced I knew better, but still – it was something I needed to hear to believe. Gears of War goes for a big, booming orchestral sound that builds up the game’s action movie feel. Dialogue also helps out. The soldiers in your company aren’t philosophers or highbrow thinkers. These are gruff, roughneck soldiers, both of which are reflected by the voicework, rough dialogue and crude jokes. It is also worth mentioning that Gears of War is home to Cole, who easily takes the title of “Funniest Companion” from Saint’s Row’s Johnny Gatt.
I should probably mention that Gears of War earns its M rating, so parents should be aware that the game features loads of foul language and gore. Its nothing you wouldn’t see or hear in a slasher film, but it's there.