I realized after getting into the swing of things with
Test Drive Unlimited that I'd found a new version of one of my favorites from the Dreamcast days,
Metropolis Street Racer. In
MSR, you were on your own in a big city and could jump into races with other players to earn more street rep and build up your garage through prize winnings. The later games on big consoles, like
Midnight Club, were different revs on this same formula.
Test Drive Unlimited turns you loose on the island after introducing a rather random story intro that never made much sense to me.
You arrive and pick up a set of wheels, get settled into a new house, and then hit the streets. No, this isn't a role-playing game. The entire experience revolves around driving and racing. The interesting thing about Test Drive Unlimited is how it combines a single-player experience with a multiplayer, online racing world. As long as you are connected through a hotspot, you can race against other players that have a connection, anywhere in the world. The single player doesn't feel like a different game at all, but you don't get to see a few things that are built in for the online experience. It's basically the realization of my grips and desires for all games that I think should have an online component more smoothly integrated.
Prize money from races will earn you better cars and better garages in which to store them. Trading in that Aston Martin for a Lamborghini may be a tough choice... If you can't part with that perfect ride, you can at least add some aftermarket tricks that will help you get a few extra revs on your tach.
The single-player experience includes options to race against clubs of other racers on the island for the ultimate prize of running a club. Of course that opens you up to being toppled from your throne, but isn't that what it's all about? You can access all the story elements in single-player such as the realtor and the car dealer. When you launch an ad-hoc game, you can just light up a relay race with a nearby player without much fanfare. The options are relatively limited in ad-hoc for you and other players to really stretch out on Oahu. When you enter the persistent world in infrastructure mode, you'll find that you are constantly bumping into other players. You also have access in the online world to special gathering places called Drive Ins and you can make and save friends to a list that allows you to gather a crowd for a quick race. There are also formal competitions that you can initiate in the online multiplayer mode that are lots of fun. The overall experience is excellent and more so for being portable. The power of the online play isn't nearly what you expect on a console, but the trade-offs are acceptable in exchange for taking Oahu on the road.