And while
Earthworm Jim is a solid port of a solid game, it never quite manages to shine like it used to. Perhaps it's the format; it's a pretty long game, and it's hard to finish in one sitting. But those of you with
really long car trips will find a lot to like with
Earthworm Jim.
The game, as I mentioned earlier, is a port of a classic SNES platformer written by Shiny (now of Sacrifice fame). Like almost all of Shiny's stuff, Earthworm Jim has a completely unique sense of humour. You play as an, er, earthworm, using a sort of magic suit that gives you useful things like arms and the ability to jump and whatnot. You start off with a ray-blaster, and you can whip the enemies with . . . yourself. You can also spin your head propeller-style to float across chasms. I said the game was weird.
The actual gameplay ranges from standard platformer fare--jump around, catch platforms, collect items--to more engrossing experiences. When you get the 'Cow Launched' message in the first level, you'll know you're in for something different; when the first 'boss' does armpit farts at you, it's only proven. The game mixes up classic platforming with more original offerings; the races are fun, if not particularly deep, and the 'whip the puppy across' level is wrong in more ways that I can express. Not that 'Buttville' and 'Snot a Problem' aren't either, mind you. Sheesh. For an Everyone rated game, Earthworm Jim is pretty funky.
The overall design is quite neat. Jim is one of the most original characters ever, and the bevy of folk that he goes up against are just as cool. While the levels range from generically platformer [the first] to downright original [For Pete's Sake], most fall somewhere in between. The bosses are usually pretty neat too--I especially liked the Cat.