Dawn of Mana is a prequel to the Super Nintendo RPG
Secret of Mana and is told through the eyes of a group of spirits who meet one night to talk about a grand adventure and the creation of the Sword of Mana. At the center of his story is Keldric (or Keldy) and his friend Ritzia, the maiden linked to the great tree Treant. The world is split into several kingdoms that manage to maintain a shaky peace until the Golem Army, lead by King Stroud, invades in order to find the entrance to Malvolia, which is protected by Treant. Ritzia is captured, leaving Keldy as the only person who can save her.
Dawn of Mana can ultimately be characterized as a collection of great ideas bogged down by poor mechanics. Before setting off on his quest, Keldy is joined by a spirit, Faye, who grants special stat boosting magic throughout the game. Keldy is also armed with a sword embedded with a splinter from the Tree, allowing it to shoot vines. Although the vine causes damage, its primary use is as a panic-inducing weapon. Using the vine, Keldy can pick up items in the environment and send them flying into monsters. Once hit, the monsters go into panic, which paralyzes and keeps them from attacking. The mechanic makes good use of the Havok physics engine, at least when it works.
Stunning monsters isn't just a good way to sneak in cheap shots; it also gives you items that are used to power up Keldy and Faye. Keldy can increase his attack and health, while Faye learns new spells and boosts her mana. While it is a different method of leveling up characters, the system is screwed up. Characters cap out at level four and reset to zero at the beginning of each chapter. Early levels in any RPG are usually slow, something you get to experience eight times in Dawn of Mana. The drop back to one also leads to disappointment and is akin to someone letting you use his Porsche one day and his Yugo the next. Worse yet, the pattern from item drops is inconsistent and random; it is completely possible that Faye will quickly power up and Keldric won't, making sections unusually hard.
After completing levels, you unlock arenas where you can fight enemies. Arenas are good for practicing combat as well as unlocking stat-improving emblems and money. Emblems are useful, though will usually require that you complete absurdly difficult prerequisites. Money isn't much of a reward either since there really isn't much you can buy at shops. You can't buy new weapons or items, making the most useful - and underwhelming -- item a pet that can join you in the arena. You can also buy movies or music.