The old-school classic returns in a new, portable format with
PaRappa the Rapper on your PSP. The idea is simple:
PaRappa has mishaps and misadventures that he gets into and determines that the only way to fix the problem is to believe in himself... and then take some sort of lesson from an expert "Rap Master" in the subject, whether it be martial arts from Master Chop-Chop or selling things from Master Prince FleaSwallow.
You get all 6 of the original songs from the original game, as well as new PSP exclusive features, such as Ad-Hoc Multiplayer, downloadable remixes and a gameshare demo.
The game is as I remember it, even a timing issue that I seem to recall being an issue on the PlayStation; if you push the correct buttons at the correct time based on the music, you'll be fine, but if you try to time your button presses based on the graphical interface indicating when to press them, you're likely to miss the timing. The graphical interface seems to lag behind. If you are good enough with rhythm that you can use the graphics just to indicate what buttons are to be pressed and in what order and use the song's rhythm to determine when to press the buttons, you'll do much better.
There are two Ad-Hoc wireless game offerings in PaRappa the Rapper. First, there is a Multiplayer mode that allows for up to four players to face off against each other on a level that they've all unlocked in single player mode. (If no advancement has been made at all, the first level is, at least, available.) Second, there is a Game Sharing option that allows a friend to sample the game without having the game themselves. This option will allow a friend to try out the first level of PaRappaTheRapper on their own PSP, without you having to loan them your UMD.
As mentioned above, there is built-in support for additional song downloads via wireless connection, for use with the existing levels. As of this writing, however, there was no additional content available, but the support is there.