Like a lot of titles that value customization, you can see the effect of dressing your Monster Hunter Freedom 2 character differently and arming him or her with different weapons. The variety is fun for people that appreciate the dress-up-doll style of gameplay made common in past RPG and Action/RPG titles. The item collection and customization is a natural, but the interesting thing about this genre is the additional strategic component of gathering and hunting. Monsters are generally easy to find, but they move around a lot. This makes the map display critical and also helps you appreciate the benefit of a reactive paintball that allows you to track monsters for a limited time even if they leave your screen. The other category of mission tends toward gathering items or crafting with gathered ingredients. This requires a keen eye on the environment since there aren't any labels on items. The dedicated fans will appreciate this feature which works along similar lines as the card collecting or rarity ratings for any collectible in a game. The whole thing would work better if the graphics were improved just a tick. It can be hard to find that perfect item that you haven't seen before when it is blending into the background. The goal of the developers seems to have been to keep the interface simple and uncluttered. Mission accomplished but there are times when it wouldn't be a bad thing to get some kind of visual clue about a useful item nearby.